Eye Movements and Vestibulo-Ocular Reflex as User Response in Virtual Reality
Author(s):
Veena P V, Annie A, Haritha A H, Saranya S, Shibina S S, Remya R S
Keywords:
Eye movements, head movements, virtual reality, vestibular-ocular reflex, saccadic movements, virtual-reality immersion, measurement of level of immersion.
Abstract
Virtual reality (VR) is increasingly being used for gaming, training, and health-related applications. However, the level of immersion and presence provided by VR can have a major impact on the user and their ability to achieve desired goals. As a result, methodologies for determining levels of immersion and presence must be established. In this work, we investigate the vestibulo-ocular reflex (VOR) and saccadic eye movements in different VR-exposed patients to see if VR elicits these responses in the same way as real world does. We used an HTC VIVE Pro Eye headset and Tobii Pro Lab software to record head and eye movements while watching a 3D video of a roller coaster ride. Our findings reveal that important parts in the video evoked VOR and saccadic eye movements in most individuals. The remainder paper is organized as follows. Section II presents related works and a comparison of them. Section III introduces the followed methodology in our evaluations and describes the differences on head and eye displacement. Section IV describes the tests performed and the conditions. Section V presents the results obtained from the video and data tests. Section VI presents a discussion on the significance of the obtained results. Section VII presents our conclusions.
Article Details
Unique Paper ID: 163040
Publication Volume & Issue: Volume 0, Issue no
Page(s): 307 - 311
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National Conference on Sustainable Engineering and Management - 2024